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- C R A Z Y E I G H T S
-
- Program by Jason Olds
- Text by Fender Tucker
-
-
- A few readers have asked, "Why do
- you put card games under Brainware?
- Shouldn't they be under Funware?"
- Those are good questions and deserve
- an answer. Who knows?
-
- [DAVE'S COMMENT]: We sure don't know.
- We don't feel tied to the categories
- much at all. If this is a problem, let
- me know!
-
-
- Our categorization schemes have
- become more liberal lately, mainly
- because I didn't like getting locked
- into anything as rigid as our
- original five or six categories. We
- spend too much time as it is getting
- everything to fit on the two disks
- in a marginally logical way.
-
-
- So is CRAZY EIGHTS a program for
- the Brain or for Fun? Who knows?
-
- When I first saw Jason Olds'
- nice-looking cards, superfast
- shuffling routine and intuitive
- interface, I knew that it was right
- for LOADSTAR. We published a couple
- of similar games twenty issues ago
- that were simulations of the card
- game UNO but, as far as I know, never
- a version of Crazy Eights.
-
- We all know the rules: follow
- suit or number, an eight lets you
- change suits, try to get rid of your
- cards, etc. If you don't know them,
- no problem, they're on screen.
-
- The keys to remember are: SPACE
- draws a card and P passes. If you
- can't remember what suit is 'up'
- press F7 and you'll be told. Q
- quits, as usual.
-
- The game plays with a standard
- 52-card deck so once a card has been
- played, you won't see it again that
- hand. This is where Brainware takes
- over from Funware. If you can
- remember what's been played, you'll
- have an advantage when you have a
- choice of cards to play. I don't
- know whether the 'computer' opponent
- remembers cards infallibly or not,
- but he's beaten me every time I've
- played him.
-
- A couple of our astute beta-
- testers have reported a lockup after
- a dozen or so games. While we
- haven't played it that thoroughly, we
- haven't been able to duplicate this
- problem in the many times we've been
- through it.
-
- If there is a bug in the program
- that shows up every two or three
- hours of continuous play, we are
- sorry, and will fix it (if we can
- find it). Until then, please
- consider this an added element of
- suspense, a sword of impending doom
- swinging above your head that can
- only add to your enjoyment when you
- trounce the computer at his own game.
-
- [DAVE AGAIN]: Contrary to popular
- belief, computers do not "explode"
- when some narsty bit of code is
- encountered. However, wiring a stick
- of dynamite to your C-64/128 that will
- be set off whenever a SYNTAX ERROR
- occurs would make computing a heck of
- an X-Sport!
-
-
- CRAZY EIGHTS is fun; it's brainy.
- Play it a few times and you'll miss
- dinner. What better tribute could I
- give to a program?
-
- FT
-
-
-